Posts tagged "games":
06 Mar 2025
Links #69
01 Jan 2025
Links #67
- Minimal Emacs The minimal-emacs.d project is a customizable Emacs base that provides better Emacs defaults and optimized startup, intended to serve as a solid foundation for a vanilla Emacs configuration.
- 6502 THE SPREADSHEET A spreadsheet that generates the code for 6502 chip emulator functions in a variety of programming languages.
- Shooter Game Lessons Turning a Fun Project into Lessons: Programming a Space Shooter in Squeak/Smalltalk
16 Aug 2024
Links #61
17 Jun 2021
Links #40
12 Feb 2021
Links #34
- Scicloj meeting #19: Alan Dipert: Common Lisp for the Curious Clojurian
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In this series of blog posts I'd like to go through some of the well known design patterns and make a comparison between the implementation in Scala and Common Lisp. Scala is a statically typed, multi-paradigm language running on the Java Virtual Machine. Common Lisp is a dynamically typed, multi-paradigm language running natively on many platforms.
- xeus-sql: a Jupyter kernel for general SQL implementations
- The History(s) of Video Games: "a list of games chronologically sorted in the year they take place in." (via ariis)
- Python Design Patterns
- Uncovering a 24-year-old bug in the Linux Kernel
04 Feb 2021
Links #33
25 Feb 2019
Links #8
18 Feb 2019
Links #7
29 Jan 2019
Links #5
- Kílta: "This is a personal language. By this I mean it is a step or two away from a heartlang. It is designed to express my own interests best, and few other considerations, apart from my own sense of linguisticesthetics, are in play here"
- Life Off the Grid, Part 1: Making Ultima Underworld
- About watercolor toxicity
21 Jan 2019
Links #4
- The MAESTRO Dataset and Wave2Midi2Wave
- ISO 3013 is a standard published by the International Organization for Standardization (commonly referred to as ISO), specifying a standardized method for brewing tea
- Introducing Darkstar: A Xerox Star Emulator
- Grid Edges: "Games with grids usually use the tiles but there are also cool things to do with edges and vertices. For construction games the edges can be useful for blocking connections between tiles (walls, chasms, windows) and allowing connections between tiles (doors, pipes, wires)."