Posts tagged "games":
Links #80
- Smalltalk’s Browser: Unbeatable, Yet Not Enough
- How to Compute With Data You Can’t See
- noclip.website A digital museum of video game levels
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I've been maintaining Emacs Solo for a while now, and I think it's time to talk about what happened in this latest cycle as the project reaches its two-year mark.
For those who haven't seen it before, Emacs Solo is my daily-driver Emacs configuration with one strict rule: no external packages. Everything is either built into Emacs or written from scratch by me in the lisp/ directory
I don't think I'd renounce to the comfort of some external packages (Magit and Slime, for example), but I appreciate the exercise, and I see the benefit it could bring, such as only relying on code that went through the quality standards of the official release.
Links #69
Links #67
- Minimal Emacs The minimal-emacs.d project is a customizable Emacs base that provides better Emacs defaults and optimized startup, intended to serve as a solid foundation for a vanilla Emacs configuration.
- 6502 THE SPREADSHEET A spreadsheet that generates the code for 6502 chip emulator functions in a variety of programming languages.
- Shooter Game Lessons Turning a Fun Project into Lessons: Programming a Space Shooter in Squeak/Smalltalk
Links #61
Links #40
Links #34
- Scicloj meeting #19: Alan Dipert: Common Lisp for the Curious Clojurian
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In this series of blog posts I'd like to go through some of the well known design patterns and make a comparison between the implementation in Scala and Common Lisp. Scala is a statically typed, multi-paradigm language running on the Java Virtual Machine. Common Lisp is a dynamically typed, multi-paradigm language running natively on many platforms.
- xeus-sql: a Jupyter kernel for general SQL implementations
- The History(s) of Video Games: "a list of games chronologically sorted in the year they take place in." (via ariis)
- Python Design Patterns
- Uncovering a 24-year-old bug in the Linux Kernel
Links #33
Links #8
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Links #5
- Kílta: "This is a personal language. By this I mean it is a step or two away from a heartlang. It is designed to express my own interests best, and few other considerations, apart from my own sense of linguisticesthetics, are in play here"
- Life Off the Grid, Part 1: Making Ultima Underworld
- About watercolor toxicity
Links #4
- The MAESTRO Dataset and Wave2Midi2Wave
- ISO 3013 is a standard published by the International Organization for Standardization (commonly referred to as ISO), specifying a standardized method for brewing tea
- Introducing Darkstar: A Xerox Star Emulator
- Grid Edges: "Games with grids usually use the tiles but there are also cool things to do with edges and vertices. For construction games the edges can be useful for blocking connections between tiles (walls, chasms, windows) and allowing connections between tiles (doors, pipes, wires)."